Opacity + Tint for uploaded images

Now testing battlemaps in the TTRPG space.
https://kinopio.club/battle-guide-test-kinopio-edition–SjnMm0aWVbGkGAMHbigqH

It be handy to be able to have control the transparency after an image is uploaded.

Current workaround is to reupload a new PNG with a dropped Alpha.

Benefit would make it easier to see cards/token cards on top of the battle map.
Fading images to mark “Dead”
Tinting images to have visual cues - “super injured” “Frozen” “On fire”

In the short-term, you could also do this by adding a checkbox to ‘completed’/dead cards.

Related Question, should card colors affect card images? In most cases a card image won’t contain card text, but if it does changing the color only affects the background of the text. If the card has no text, then changing the background doesn’t appear to do anything.

So maybe if card color affected the image that might work, not sure if that’d make sense to general use cases tho?

This works, just did a test.

As for the card colours.
Intuitively, if I was to adjust the opacity of an image, it will inherit the colour of the card.
Currently ya, if you change the colour; nothing happens unless its a PNG with an alpha.

I’m not sure how backgrounds work in spaces, but that’s where I got the tinting idea from. You could add a layer to the top of the image uploaded.

Hmm but I can see this becoming more complex without overhauling or branching into specifics; if system detects uploading, then show this context menu.

I think just opacity control and then once the alpha drops in the image, the card colour appears.

(Thinking out loud)

ya this is a potentially very complex and esoteric ui feature. There’s some overlap with the things you can customize with the things you could do in a full pro design program, but this might cross the line into design program complexity.